![]() When you reach 14th level, the extra damage increases to 2d8.Īt 17th level, Whenever you would use your movement, you gain a +1 bonus to damage rolls with your weapon attacks for every 10ft you moved, up to a maximum of +5 damage. FoM lets you 'move and attack normally, even under the influence of magic that usually impedes movement.' Clearly that trumps the effects named in the spell description, plus ones that slow or impede movement in similar ways, like entangle and wind wall. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When the rule of law darkens into the shroud of tyranny, paladins of this oath arise as a bulwark of free will. Otherwise freedom of movement is utterly bonkers and can do things like prevent death (because losing all your hit points means you cant move). All allies within 30ft, gain advantage against saving throws that would cause them to be unable to move or reduce their movement, are instantly freed from that affect.Įnemies have disadvantage to attempt to grapple you, and you have advantage on saving throws that would prevent your movement or reduce your movement.Īt 8th level, you gain the ability to infuse your weapon strikes with divine energy. The Oath of Freedom is a sacred commitment to guard the liberty and independence of all good creatures in the world. ago Stunning doesnt decrease your movement speed, it just renders you unable to utilize it. Whenever you would move through an allies space or within 5ft of them, it does not cost you movement and you cannot provoke attacks of opportunity.Īt 2nd level a cleric may use his Channel Divinity to free the imprisoned. ![]() ![]() The cleric has proficiency with all martial weapons. 7th - Freedom of Movement, Aura of Purity.You can feel this pulse, it calls to you and you answer.Īt each indicated cleric level, you add the listed spells to your spells prepared. Freedom of Movement Abjuration Level: 4 Casting time: 1 Action Range: Touch Components: V, S, M (a leather strap, bound around the arm or a similar appendage) Duration: 1 hour You touch a willing creature. Freedom is more than an ideal it is a force, a living breathing soul that beats in thew heart of every creature.
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